A new, easy-to-use VR app for you to download from the App Store

By Alexei VyakhovskyThe Oculus Rift has been out for a few weeks now, and we’ve seen a handful of games, trailers, and even videos of what you can expect to see when the new headset arrives in the coming weeks.

But there are a few things you need to know about the Oculus Rift before you get to it.

Read moreWhen we first announced that the Oculus VR headset was coming, we told you that we would be giving away an early preview of the Oculus Touch controllers.

The Oculus Touch is one of the most important features of the Rift, and with that being said, we’re giving away one for free to a lucky reader.

We’re hoping that the early reviews that you see from those that have already played the game, as well as those that are waiting for a chance to play the game on the Oculus, will give you a good idea of what to expect.

So, what are the key features of Oculus Touch?

We’ll go through each of the game’s main features, including how to use the controllers, and what they’re all about.

The Oculus Touch controls are very simple.

You’ll find two analog sticks at the top of the controller that are connected to a touchpad.

When you press the left analog stick, you’ll pull up on the touchpad and drag your mouse up to the top right of the screen.

When your mouse is on the top left corner of the touchscreen, you can rotate the controller to the side to access your camera view.

The right analog stick will change the position of the camera view, so you can look around the room, or use the Oculus Aim controller.

You can also press the right trigger button to pull up and down on the left and right triggers to change the rotation of the controllers.

And you can also tilt the controllers left and top, as they can be used for left-to left play.

You can also drag the controllers to the sides to adjust their height.

You have two separate touchpads.

There’s the main one, which is used to move around the virtual world, and the secondary one that’s used for aiming your mouse at the virtual camera.

If you hold down the right Trigger button, you pull up the secondary touchpad, and then press the trigger again to release the secondary.

This way, you get two different views of the virtual reality world, as you can aim your mouse directly at the camera.

This is the main touchpad that you can use to control your virtual camera, but there’s also a secondary touch pad, which can also be used to change where your mouse cursor is on-screen.

To use the secondary mouse cursor, just hold down both triggers at the same time.

To switch from one controller to another, you just press the second trigger button.

For example, if you have a secondary controller that’s attached to your secondary touchstick, you’d press the Trigger button on the secondary controller.

If your primary controller is on your secondary, you would press the first trigger button on your primary, and you’d release the first.

You would then swap your primary and secondary controllers, as long as your primary controllers are in the same position as the secondary controllers.

The second controller also has two buttons that are used to rotate the controllers and zoom in and out, which are used for controlling the camera and controlling the game.

You hold down a button, and if the first button is down, the camera will move to the center of the scene.

If the second button is up, the same camera will rotate to the left.

You have to hold down two different buttons at the time.

If you press a trigger and it goes down, your controller will slide to the right.

If it goes up, your controllers will slide in opposite directions.

You’d have to press the same button twice to go back up.

When you press one of those two buttons, you will also move the virtual mouse cursor up and right, which lets you see what’s behind you.

You also have the option to zoom in or out, by holding down the left trigger button or the right triggers.

You’re not limited to just a virtual cursor, you also have a virtual circle that you’re able to zoom around in, which you can click on to show the next virtual object you see.

There are also a number of options for the Oculus camera, which uses the Oculus Camera SDK and the Oculus Video SDK to track what you’re looking at.

If your primary gamepad is attached to the secondary trigger, you’re going to need to attach a second controller to your primary one.

When the primary controller goes up and you release the trigger, the secondary will rotate, and so will your primary.

You then can move your primary joystick to your left, and move your secondary joystick to the opposite side of the room.

This will allow you to shoot and shoot at your virtual enemy.

You’ll also want to attach an additional